Reviews:
Getsu Fune
pretty good, unfortunately E1M6 is missing the blue key on easy settings.x
Martin
Many quite good maps, but a little uverused nukage in some of the maps. The last Level wasn't as good as the othersx
Anonymous
Classic goodie, no doubt quality stuff like this inspired the even better (and later) "Classic Episode" by Anthony Soto.x
maggotjoe
i really enjoy this wad! x
Anonymous
Even with the infamous missing of E1M5, this wad is an epic - one that starts with fantasitcally done E1 style levels and then progresses to a slightly different theme that's just as good nonetheless. A real classic, and a masterpiece of the early Doom years.x
Anonymous
Dodead.wad starts off weak, but it really picks up by M3. The fights were really challenging for an E1-themed episode, and the lighting effects were great for '97. It's not id-quality like Fava Beans was, but it's definitely more exciting. 4/5x
Anonymous
Pretty good clasic stuff.x
Anonymous
Maps 1-4 are brilliant classics, masterfully laid out in the abstract E1 style that uses and reuses the same area multiple times. Some of the areas will feel like 1993 again in the best way possible. E1M5 is a monsterless single room and it goes downhill from there. The last 3 maps are obviously unfinished; lacking in ammo, balance and leaving little provision for pistol starts. Expect to be punching Barons way more than you really should. Shame this was never finished, it could have been great. 3/5 jx
Anonymous
An outstanding episode, even if some of the later maps don't resemble E1 so well (and E1M5 is missing).x
Anonymous
Although some of the later levels don't follow E1 style that well, this is an excellent episode and all 8 (real) levels are awesome. A classic. 5/5x
Anonymous
June 1997. An E1 replacement, although E1M5 is just a single monster-less room. The design is nicely retro - ironic for a levelset designed only a few years after the original - and the gameplay is solid, with lots of monsters and an emphasis on good, manly shooting. There are some elaborate secrets, too, e.g. the "id" room in E1M3. The large, weak monster count gets monotonous though. E1M4 largest and toughest map, after that it gets easier.x
Anonymous
^^ Dude! Either your Professor Stephen W. Hawking or your just plain scared of DOOM, even my 8 year old niece plays on HMP. This is an excellent episode and well worth the download. 4/5x
Anonymous
great wad, although (imho) m6 and m8 looks out of place. 9/10x
Anonymous
Blue keycard not flagged EASY in E1M6 so player cannot exit on easy skill.x
Anonymous
Nice Wad.x
Anonymous
5 starzx
Anonymous
Very good. -DarkWolfx