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Martin
     | The gameplay makes this almost unplayable | x |
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JudgeDeadd
     | A pretty fun, if a little standard level (it's split into four areas, one for each key and the exit area... a pretty unoriginal arrangement) with good architecture and some well-designed fights. The slow elevators are a little annoying, but overall a fine map. | x |
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TimeOfDeath
     | cool map | x |
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Anonymous
     | Very fun PWAD. Probably one of the better single levels I've played. ~vf | x |
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Anonymous
     | A super frustrating experience on ultraviolence, but a classic nonetheless. The outdoor view is actually much more interesting than the rest of the level, it's a shame you don't get to see more of it. 4/5 | x |
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Anonymous
     | This is dated November 1997. It's another one of the famously hard Chord levels. This one has a central hub with four elevators and only 79 monsters, but you start in the middle of a big fight and the traps are nasty. The elevators are a drag to go up and down and the Quake-style "fight lots of monsters in a descending lift" idea has dated, but it's still very good fun, and you can make it easier by luring the baddies into the central hub. | x |
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Anonymous
     | hard, yet very good. | x |
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Anonymous
     | great level. 5/5 | x |
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Anonymous
     | Nice and solid level again. | x |