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Marcaek
     | Nice waves and beach, then it's appropriately brown ashwall for the rest of the set. | x |
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Kingpin3
     | Doom engine in "realist" style...Take his other pwad "phobos" too :) | x |
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joe-ilya
     | The startup view is the only good thing about this mapset full of boring maze cave areas with hidden lines on automap. | x |
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antares031
     | I wouldn't forget the tidal waves from this wad. Fine memories. 4.5/5 | x |
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Anonymous
     | LOOKS LIKE EPIC.WAD with different models and such but Im gonna admit it's a pretty great map. | x |
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Anonymous
     | Load it up, admire the neat wave effect and beachhead, close Doom, play something actually good. | x |
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Anonymous
     | Besides the cool waves in the first map, filling a cavity at the dentist is more fun than running around in these darkly lit rectums. Its peculiar how a mind who cooked up the plane in "Phobos", and the other very clever and creative effects these maps are known for, could be so infuriatingly flat with the overall design. To top it off, he decided to remove the automap lines in the majority of the cave areas. Thank you for the frustration. | x |
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Anonymous
     | Dude, This Is So F*cking Cool.
I'm Downloading It Right Now. | x |
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Anonymous
     | individual track . smart , beautiful, original . a little too much of the dark flight. | x |
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Doomkid
     | I always liked these maps. 4/5 | x |
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Getsu Fune
     | the teleporting monsters everywhere and the tons of ASHWALL caves are kinda annoying after awhile, but i really liked this mapset and it's architechture. | x |
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Anonymous
     | Sorry, but this WAD wasn't for me. I liked his other WAD called Pleiades a LOT more. This is too dark, too many caves, too much exploiting and rather strange. Still, some ideas were cool. | x |
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Anonymous
     |
Very good | x |
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JudgeDeadd
     | A rather lackluster old WAD. Deserves some kudos for having vaguely nice architecture for the time, but the gameplay is dull and annoying (long, empty winding passages; ultra-dark areas; automap denial.) Not recommended. | x |
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Anonymous
     | almost bad enough to be a joke wad. only redeeming qualities are its historical value and the fact it shows off some early mapping tricks. | x |
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Anonymous
     | Absolute garbage! | x |
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Anonymous
     | Almost epic journey. Why "almost"? Well, random monster placement and overdarkness are frustrating factors. So I play with modified colormap, +25% gamma correction (id=9069). Also last level is short and dumb, sadly had no proper challenge. Anyway - it's a pretty darn good stuff. | x |
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Anonymous
     | Es muy bien! | x |
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Anonymous
     | Great wad that still stands up today. Great architexture, and some really claustrophobic tunnels in some levels.
4/5. | x |
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Anonymous
     | Pretty old maps 4/5 | x |
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Anonymous
     | 4/5 Funny | x |
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Anonymous
     | Muy entretenido. Mapas buenos y regulares, pero un conjunto interesante. 4/5 | x |
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Anonymous
     | Un PWAD muy entretenido, con algunos mapas buenos y algunos un poco simples y faciles. 4.5/5 | x |
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Anonymous
     | Load the wad in doom2.exe, look at the great coast and ruins at the beginning, and be done with it. This wad is terrible, unless your idea of fun is running through cramped, pitch-black caves. Play his Phobos and Galaxia wads instead. 1/5 | x |
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Anonymous
     | me no rikey!
great ideas but poorly executed.
the gameplay went fishing.
sorry ;) | x |
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Anonymous
     | An ancient vanilla PWAD that looks absolutely amazing but plays like crap. Dark passages and no automap, plenty of thin ledges and verticies to get stuck on. iddqd, idbeholdl, idclip and just enjoy the architecture. 1/5 | x |
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Anonymous
     | Nice design, quite quite quite realistic, Mr. Ritenour. The levels were fairly fun and engaging, I felt my adrenaline glands coming into use after sitting dormant from doing nothing, haha. But the caves were indeed annoying as hell, overdone as well. jDoom will poison this wad btw, persons. An interesting, unique experience. Gameplay was average at best, it looks good but not really that good for DOOMing in. I give you 4/5 for originality. Have a nice day. | x |
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Anonymous
     | this again is a good wad for its detail runs on zdoom well i am gonna play through this and phobos and i hope the author does some more! 5/5 anyways guys this is gonna sound weird but does anyone know if the MEGAWAD called Endgame for doom (not the novel!) is done yet and where i can find it been dying to play this one any info would be really helpful thankz guyz! | x |
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Anonymous
     | This is dated September 1997. It's famous for the very first location in the very first level, a beach with crashing waves; after that there are some clever pre-source port design touches, but it's no fun to play. You seem to spend ages going through dark corridors, and the architecture is uniformly square and low-detailed. It's interesting as a historical example of what could be done with stock Doom2, but as a thing to cherish and play it's no good. | x |
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Anonymous
     | Well done! ***** | x |
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Anonymous
     | Pretty nice and original 10 level set from the author of Phobos. I personally prefered that episode because here the gameplay is very lacking, but still, considering it was done in 1997, it's impressive and I always appreciate originality. Unfortunately, the quality drops as you play through to the end. I'd give it 3 stars, but I'll give it 4 for it's originality. With better execution this could've been a classic. Oh well...- TeH NeXuS | x |
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Anonymous
     | stand by me xD 4/5 | x |
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Anonymous
     | not legendary, but i liked the under the bridge idea, very creative wit the two bridges, never seen anything like it. 4 | x |
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Anonymous
     | loved this!! | x |
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Anonymous
     | The first few levels were really awesome. The later levels were alright. Too bad the sky textures are fucked up and won't work in later versions of ZDoom. | x |
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Anonymous
     | Some very good ideas (crashing waves -wow!), but several of the later levels seem unfinished, or the author lost interest. There are areas not accessible without idclip, and unknown without allmap, hat have nothing in them. The first few lavels however are classic. 2/07 TimeGhost | x |
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Anonymous
     | I'm sorry, not enough action and and way too long for one level, let alone ten... And as Brun Ohn said, too many dark tunnels. I got freaking lost... I had to use the noclip code just to find and exit the stupid level. 1/5 | x |
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Anonymous
     | Lovely. A lot of boom, doom, and death. Another reminder of why I never tire of this game no matter how many newer games I try. | x |
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Anonymous
     | a fuckin 5 for visuals alone | x |
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Anonymous
     | its kind of good but gameplay is boring 3/3 | x |
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Anonymous
     | really good, but caves are overdone and annoying. 4/5. | x |
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Anonymous
     | First few levels are unbaleiveable, later levels are good, but not as. The rolling surf is awsome. 5 stars. | x |
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Anonymous
     | The caves are annoying as hell. Other than that, it's pretty darn good. | x |
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Anonymous
     | A classic, must download! -- 5/5 | x |
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Anonymous
     | Yeah, some good ideas, like nice elevators, climbable walls or unusual landscapes (bridge!). But too much annoying (too)dark passages and caves. Well - 4/5, coz it's old :) -- Brun Ohn | x |
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Anonymous
     | Not as good as Phobos, but still 5 star material. A must. | x |
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Anonymous
     | Cool levels with some nice ideas in them, must download! | x |