Welcome to the /idgames Archive database on Doomworld. Since 1993, /idgames has been the center for all your Doom-related files, as it continues to be to this day.
Click on one of the directories to the left to start your browsing, or you can search for anything that you're looking for by clicking on the link above.
THIS IS NOT AN OFFICIAL /IDGAMES MIRROR! This is a community service provided by Linguica and Doomworld; it is not affiliated with Gamers.org, any of the /idgames mirrors, or anyone else. If you have a problem with the /idgames archives, go complain to them. If there's something wrong with the website, then feel free to complain to Doomworld.
If you're looking for /newstuff or /incoming, this is not the place! To upload files to /idgames you will want to use an FTP client to connect to archives.gamers.org (learn more), and for the latest in /newstuff you should mosey on over to ftp.fu-berlin.de or one of its mirrors.
A 2-bit ripple counter, built using WadC. Based on the design of Fraggle's binary ripple counter from 2006. The code can generate counters of arbitrary bit-depth. I originally thought to upload a demo of an 8-bit counter (...
My first translation attempt was in 2001. Back then I was a teen with out much knowledge, and overall quality of translation of original DOS executable was not very good. But we with my colleague, Sergey "Disctrich" Ivanov...
//********// Outside the perimeter of Corporate City, a huge old abandoned Factory lies in the middle of the unhabited streets. A few hours ago, some of its machinery began working again; but no corporative orders have bee...
This is my first attempt on making an Invasion map, hopefully it meets up to standards and expectations of a traditional invasion game. This map contains seven waves, in which the player will have to fight through mounds o...
|Deliverance: ONI Facility Demo (stripped vers...|
A simple one-level demo with three exits. This version fixes a lot of bugs and is stripped of music to comply with /idgames standards.
This was my 2016 vinesauce mapping competition submission. UAC has located a sunken ship with important stuff on board. You are sent to investigate the ship. It turns out that you are not the only one around. You also noti...
Doomguy takes some magic mushrooms to relax. Demons invade. Doomguy finds new, altered forms of hell filled with demons. In short, a little experimental WAD.
Two Vanilla-compatible techbase levels for Doom 2. Two new midis by me are included.
This project contains eleven deathmatch maps based on the New School genre that are inspired by Quake 3. The maps presented in this project does require GZDoom's OpenGL renderer, as the software renderer does not yet have ...
A new 32-map megawad for DOOM II, focusing on short to medium length levels, played in a series or from pistol start, in single player or cooperative. THE JOURNEY takes you across a variety of locales, challenging you a...