Welcome to the /idgames Archive database on Doomworld. Since 1993, /idgames has been the center for all your Doom-related files, as it continues to be to this day.

Click on one of the directories to the left to start your browsing, or you can search for anything that you're looking for by clicking on the link above.

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Latest votes:
Final Fantasy Doom (version 2)
Waste Site
INSANITY
The Most Impossible Difficulty Ever!!!!!
Abandoned Mansion
Chosen 1.33
MAULHIGH.WAD
BATMAN.WAD
#DooM Speedmapping Session 1
SEWERS.WAD


Latest files: (more)
High Resolution Skies - Mr. Chris / Glaice
This is a set of 16 high resolution skies produced from photographs I've taken over the years with cameras, be it my digital camera or from camera phones. They vary in size and are ready to use in your projects if you so d...
Pigeon Speedmapping Session 1 -- Operation He... - bonnie (proje...
The goal of this speedmapping session was to create maps within a 3 hour time limit. Several mappers, including myself, failed to abide by this limit. Nevertheless, we still raked in 17 maps following the following themes:...
Heretic Upstart Mapping Project (HUMP) - Various
The Heretic Upstart Mapping project was made to get people into mapping for heretic. It includes many maps by people who had never mapped for heretic before, and some older maps that authors had never published. NOTE: Al...
Eagle Speedmapping Session 5 - Total Silence! - DoomLover234 ...
The fifth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Eleven maps were made, and the themes were: - Ancient ruins - Lots of switch mechanisms - No armor Plus a bonus theme for ...
Jovian Palette - Olroda
The flatscreen technology of today makes DOOM too bright. This WAD is an attempt to bring our favourite game back into the CRT-induced darkness from whence it came.
The Terraces - Bauul
Classic Doom 2 city-style map originally designed for the cancelled "Plain Ol' Doom 2" community megawad. Originally designed as a Map 20 replacement. Level layout is a homage to "Central Yharnam" level from From Software'...
Eagle Speedmapping Session 4 - Four Square! - DoomLover234 ...
The fourth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Five maps were made, and the themes were: - No possesed humans - 1024x1024 playable area limit - No ammo except berserk P...
Eagle Speedmapping Session 3 - Third on the 3rd - DoomLover234 ...
The Eagle Speedmapping Sessions' goal is to make maps within a 2 (in practice 3) hour limit. In this session, 8 maps were made, and the themes were: - Only use walkover triggers - 70 monsters at most - No ammo or weapons e...
Myfirstmap - xxxdarkmaster1337
hello everypony this my thirst level i hoped you enjoy story: you were the marine the baddest of the bad so the colonel call you to him office: the colonel: very good marine, we have lots contact with are base in the...
Gates To Hell v2.0 - Christopher Spencer (FireStarter)
"Hey MORTAL! yeah you, I have a game for you, step into my realm for a spell...." This is my first Ever Doom Map, always tangled with the idea of making one but never got to it. This started as an experiment to learn Doo...
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