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BOOM 2.02  Filename:boom202.zip
The release of Boom on 11 October 1999 has no functional changes whatsoever, and is provided to show the change to GPL licensing only. If you are a player, this will mean nothing to you. If you are a developer, this gives you certain freedoms t...Date:10/10/99
Size:838.12 KB
Author:TeamTNT

BOOM 2.02 source  Filename:boom202s.zip
The release of Boom on 11 October 1999 has no functional changes whatsoever, and is provided to show the change to GPL licensing only. If you are a player, this will mean nothing to you. If you are a developer, this gives you certain freedoms t...Date:10/10/99
Size:975.37 KB
Author:TeamTNT

Boom Edit Example Wad  Filename:boomedit.zip
The wad shows many of the effects possible with the BOOM engine, and uses text signs to label them, and where appropriate the linedef type number used to produce them. Reference information on specific linedefs can be found in BOOMREF.TXT in EDITUTIL...Date:05/27/98
Size:213.19 KB
Author:Jim Flynn

TNT BOOM Phase I Source Release  Filename:boomsrc.zip
These are the TNT BOOM sources for the final Phase I release, May 27, 1998. They were based on the DOSDoom .20 release, which was in turn based on the Linux DOOM sources released by John Carmack around Christmas 1997....Date:05/27/98
Size:805.52 KB
Author:TeamTNT

cvtthing.zip  Filename:cvtthing.zip
The CVTTHING.ZIP archive contains a kit to change wads written for the release version of BOOM to the maintenance release 1 version of BOOM. The only change is that the point source wind things 4001 and 4002 had to be renumbered to avoid conflict wit...Date:05/27/98
Size:130.91 KB
Author:TeamTNT

Dawning  Filename:dawning.zip
...Date:05/27/98
Size:185.34 KB
Author:Gary Gosson

DCK BOOM configuration files  Filename:dckboom.zip
Linetypes for Boom engine (TeamTNT) Contact killough@classicgaming.com for questions about this file (not DCK generally), as Ben Morris no longer maintains DCK, and does not use Boom. No linedef types > 255 are supported with DCK versions start...Date:05/27/98
Size:8.3 KB
Author:Lee Killough

DETH v4.16b  Filename:deth416b.zip
1) Upped local limit on number of levels loaded from 64 to 100...Date:05/27/98
Size:369.18 KB
Author:jflynn@pacbell.net

BOOM editing utilities  Filename:editutil.zip
A collection of editing utilities for Boom. CLED v4.88 - a commandline editor for DOOM CMAPTOOL - a colormap generation utility CVTTHING - a kit to change wads written for the release version of BOOM to the maintenance release 1 versio...Date:05/27/98
Size:495.46 KB
Author:TeamTNT

LinBoom  Filename:linboom.zip
Early port of Boom 2.01 to Linux, binary version...Date:10/09/15
Size:283.89 KB
Author:Colin Phipps

LinBoom source code  Filename:linbooms.zip
Early port of Boom 2.01 to Linux, source code...Date:10/09/15
Size:680.6 KB
Author:Colin Phipps

PRBOOM v2.02  Filename:prboom202.zip
an official port to WIN32 of the released BOOM source -This port is based upon BOOM v2.02 -This port was written by Florian "Proff" Schulze, member of TeamTNT http://www.teamtnt.com -DOOM is copyright ID software (www.idsoftware.com) -This ...Date:11/14/98
Size:353.01 KB
Author:Florian "Proff" Schulze

PRBoom version 2.02 source code  Filename:prboom202s.zip
This file contains the source code and ancillary files for PRBoom version 2.02. If you don't plan to use the source code, you won't need this. The ancillary files are also available with Boom in BOOM202.ZIP....Date:11/14/98
Size:1.28 MB
Author:Florian "Proff" Schulze

Rage  Filename:rage.zip
Well done level to show some off the great features of BOOM....Date:05/27/98
Size:132.24 KB
Author:Paul Fleschute

utilsrc.zip  Filename:utilsrc.zip
This archive, UTILSRC.ZIP contains the sources for the following BOOM utilities:...Date:05/27/98
Size:34.94 KB
Author:TeamTNT

BOOM.WCF - WadAuthor configuration file customized for BOOM  Filename:wacfg.zip
5/11/98 - For Phase I release version of BOOM only...Date:05/27/98
Size:6.32 KB
Author:Rick (Wildman) Clark, Jonathan (DfA) Campbell, Jim Flynn

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