9 results found for "greg lewis". Showing results 1 - 9.
Tree2.WAD | Filename: | tree2.zip | A largish level, with monsters from lots of unexpected places, and a few cool ideas to show off, including some nice light- sourcing (sort of). This is a level to make the cautious wary, and the brash, dead. To set the scene, read the story at the en... | Date: | 05/10/94 | Size: | 52.56 KB | Author: | Greg Lewis |
Tree3.WAD | Filename: | tree3.zip | Night falls as you prepare to enter another base on Phobos. This base was built right into the hills, and uses a lot of natural caverns in it's design. Three levels of great fun and interesting designs. These levels are best for non-deathmatch play, ... | Date: | 06/13/94 | Size: | 277.43 KB | Author: | Greg Lewis |
HOESPAWN.DEH | Filename: | hoespawn.zip | HOESPAWN.DEH is a little treat I whipped up to test the function of
several objects in Doom 1.666 that I hadn't seen before (in Doom 1.2),
specifically the Demon Spawn objects. Warp to either E3M1 or E3M9 for
the best effect; I won't guarantee a... | Date: | 09/26/94 | Size: | 18.61 KB | Author: | Greg Lewis (Tree) |
TreeDM1.WAD | Filename: | treedm1.zip | A deathmatch designed with fun and balance in mind. The feeling of this level is fairly open, just a few largish rooms and some interconnecting passageways. It's not intended to be a frag-fest, but more of a fair competition. (Average life span is gr... | Date: | 10/14/94 | Size: | 92.04 KB | Author: | Greg Lewis (Tree) |
HHE v1.1 | Filename: | hhe11.zip | HHE, the Heretic Hack Editor, is capable of heavily restructuring the
way Heretic works. It is based on the popular program DeHackEd (v2.3)
for Doom, and has almost the same editing abilities, with a few enhance-
ments. Peruse the various data ... | Date: | 05/05/95 | Size: | 59.59 KB | Author: | Greg Lewis (Tree) |
DeHackEd v3.0a | Filename: | dhe30a.zip | DeHackEd is capable of heavily restructuring the way Doom works. It
allows you to modify a number of data tables from the Doom exe file. Make
fireballs invisible, make missiles do 2000 points of damage, make demons
float! Give your struggling M... | Date: | 09/04/95 | Size: | 114.38 KB | Author: | Greg Lewis (Tree) |
DeHackEd v3.1 | Filename: | dhe31.zip | DeHackEd v3.1, the best Doom exe
editor available! Improvements
over v2.4 include Ultimate Doom
support, along with cheat code,
code pointer and other misc data
editing, along with numerous
other improvements. Load the
included patch for an incredi... | Date: | 02/26/97 | Size: | 111.68 KB | Author: | Greg Lewis (Tree) |
DeHackEd - old versions: v. 1.0, 1.2, 1.3, 2.0, v2.1, v2.2, v2.3, v2.4, v3.0 | Filename: | dheold.zip | DeHackEd is a tool, that changes the way, how the DooM executable works, that means, how the game DooM behaves. This package contains all the outdated versions of the tool. The latest version of DeHackEd by Greg Lewis, that is v3.0a, can be found in ... | Date: | 10/23/05 | Size: | 552.63 KB | Author: | Greg Lewis (Tree) |
DeHackEd version 3.0a source code | Filename: | dhe30src.zip | This is the full source code for DeHackEd version 3.0a, the
penultimate release of dehacked that Greg Lewis made (the
last one, 3.1, was a special version for final doom).
Amazingly this isn't already in the archive. It was
downloaded from &l... | Date: | 10/17/06 | Size: | 84.9 KB | Author: | Greg Lewis |
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