THE BEGINNING OF HELL ON EARTH: FIFFY'S INTERPRETATION
After fighting your way through the final end boss of INFERNO, you
return to the plannet Earth after a mission well done. You, B.J.
BLAZKOWICZ, were part of a big N.Y.C. ticker tape parade to celebrate
the end of hell's reign of terror! You then go back home to your wife
and kids in your 5'th Avenue penthouse.
While watching Wheel Of Fortune, right when you think you solved
the puzzle, a special report interupts your programming. You change
the channels, but ALL the stations are airing a report on something
horrible happening near the top of Mount McKenley. Daemons from hell
are building a main HQ building to try and take over the earth! This
gets you very angry, after all, you thought you solved the puzzle on
Wheel Of Fortune!
You knew what you had to do. You had to go to Mt. McKenley and
teach those ingrates a lesson before things get out of hand.
You arrive to the base from Hell atop Mt. McKenly. It's a big
metal building filled to the rim with hell's creatures. You walk in
and find you are too late. Hell already started throwing Earth into
total chaos, but YOU can reduce the effect!
Reports state that 24 hours ago they started sending daemons out
into the world, through a special EXIT switch scattering these
bastards all over the plannet. You trip an infared beam, and the
creatures re-wire the switch to only bring you to E1M2, and all
enemies are on full allert to search and destroy you! Most of them
are hiding secretly throughout the building waiting for you! You never
knew anything about their technology anyway, so you're objective is
not to fix the switch, but to clear the "metal halls of hell" so
no more creatures will wreak havoc on Earth. After all, if all are
dead, no one can fix the switch, and no one can transport them-
selves to the four corners of the globe!
Go in there and kick daemon butt! If you fail, Hell on Earth will
become a force too great for all armies to face.
I did fix the "nice" monster problem, by using a separate BSP
nodebuilder outside of the one in DEUH.
SECRETS BOO-BOO: You only end up getting half credit for secrets,
something I can't figure out. If you get a secret ratio of 50%,
you, in reality, got 100% of the secrets. You find half the
secrets, you get 25% credit.
FLAWS: There's only ONE graphic flaw throughout the entire level!
When walking through the doorway to "the great plunge" (you'll
know it when you see it), you'll see a band of gray and black
"snow" in the doorway, if you're looking back at it walking
through it. That's the only time that happens, and the ONLY
graphics mistake made.