St. Lucifer's Church|
It's Sunday morning, at least to your knowledge, and Satan is STILL
creating havoc on Earth! For now, you have another mission to accomplish!|
It's now Christmas Eve in the year 2194, and most of hell's creatures
usually go to church for a sermon of evil, and for a good night's sleep.
(Like real church, there will USUALLY be far more vacant pews than the
day of Christmas, or Easter.)
You're heading back to Earth to see what's happening up there, when
you come across a church that does not exactly preach about God, but the
evil one, SATAN!
Well, you decide to head into the church to see what this twisted
satanic religion is like, but as usual, you are not greeted quite too
well for interrupting the sermon. You work your way into the back area of
the building to find daemons galore on your tail. Once you reach the back
exit of the church, a door out of nowhere (literally) opens up right out
of the sky! You then realize that there is an invisible building on site!
You then realize that your adventure isn't really over, but has only JUST
(1) HALL OF MIRRORS BIG-TIME! (SOB!): When you open the door to the
church, depending on where you stand, you will experience the dreaded
HOM EFFECT. This is because (now I REALLY know why) there are WAY TOO
MANY linedefs (not sectors) on screen at once. Too much detail for
the darn game to draw! This happens when you stand on the altar
as well. I think there's a 100 linedef limit, according to sources.
(For you who don't make your own levels, LINEDEFS = PLANES.)|
(2) "MISSING" CORNER OF BRICK RETAINING WALL: On the leftmost corner of
the brick retainer wall, on the church side overlooking the lower
courtyard, you'll notice a corner of the brick wall that is
"missing". However, on the other side of this wall (a good 30 feet
lower than this viewpoint), this corner IS visible. I guess the
"engine" of this program has a couple bugs that ID SOFTWARE did not
know about (they didn't attempt anything difficult like this)!
(3) ENEMIES SEE THROUGH STAINED GLASS WINDOWS: If you're outside the
church, looking at the far end of the building, enemies inside the
church will come out after you. If you look at this level with an
editor, you now know why the enemies in the church are facing in the
weirdest of directions.
|Anonymous||This is dated October 1994. It is E3M1. It is like all the other fiffy levels; the fact that he continued to make exactly the same level at a rate of one a week for several years suggests that he must have had a mild case of austism, which is nothing to be proud of. The level is a lot of crude square rooms with dozens of monsters that are easy but tedious to kill. Sometimes you flick switches. It feels dead and empty, like a doll's eyes.||x|
|Anonymous||An improvement over Fiffy's earlier efforts but still doesn't warrant 3 stars. Fiffy still tends to throw a crap load of enemies at you with apparently no thought what so ever into the placement of these enemies.||x|