Filename: levels/doom/0-9/8isenuf.zip
Size: 42.27 KB
Date: 06/20/94
Author: Neil Cameron
Description: The research station on Sirius 4 has not been responding to recent communications - ever since they reported a breakthrough on an ancient culture that is living there. They had found the beings that these creatures worshipped... It would take too long to send a ship there, but they can rig the teleporter to send a single person to the station (with a simultaneous loss of power for 200 kms in every direction) to scout the situation. Congratulations. You got the job.
Credits: Raphael Quinet and Colin Reed for their great
Base: New level from scratch
Build time: Lots of hours
Editor(s) used: DEU 5.1 and 5.21, BSP 1.1x
Bugs: Disappearing sprites in the first outside area (I know why, but cannot fix without destroying another effect I want to keep.)
Rating: (10 votes)
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Tough map, it will probably require about 3 attempts to beat. Don't save the game though, it's too small to bother with that (and anyway there's one spot where you can end up stuck).x
dis is gay 2/5x
This map is awesome. Some of the secrets are annoying, yes, and you have to find them to proceed. Be sharp! The map has some excellent innovations. And honestly, I prefer a map like this than the 'realistic detailed' ones of today that just aren't as entertaining or provocative. I encourage you to try this map and don't clip and don't cheat and try to find the secrets you need to proceed.x
This is a badly flawed early level. The texturing and level design is solid , with a couple of nice touches (the cell doors, and the upside-down crate maze). But the puzzle aspects are irritating. To get the blue key you have to press an unmarked, unexceptional crate in the corner of a room full of crates, and then you teleport into a trap that requires foreknowledge to beat. The other puzzles are hardly better. The baddies are generally tougher than in levels of this period.x
It sucks.....x

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