Title: Black Mountain
Filename: levels/doom/Ports/a-c/blackmnt.zip
Size: 70.06 KB
Date: 10/02/03
Author: Templar
Credits: ID Software
Base: New level from scratch
Build time: Over a few weeks
Editor(s) used: DCK, Wintex, Qpaint.
Bugs: New sprites dont always go well with Vanilla Doom
Rating: (7 votes)
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The start was promising, but then that fuckin maze, and the boring encounters (3 barons, 600 cells... yawn) and then finding out I gotta trek back through that fuckin maze again. Meh is about right. 2/5x
Good classic map. 4/5x
This is - amazingly - from 2003. It's awful, and feels eight years old. It's basically a set of huge outdoors areas plus a boring and awful square maze that looks like something from 1994 and plays like it, too. You have to explore the maze in order to find the red key, as if you were playing 3D Monster Maze on a ZX81 back in 1980. After that you can just run through the rest of the level until you reach a helicopter. Terrible.x
gawd that maze!! Shame...x
good map I enjoy itx

View blackmnt.txt
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