Title: |
Borax 4 |
Filename: |
levels/doom/Ports/a-c/borax4.zip |
Size: |
160.1 KB |
Date: |
02/28/99 |
Author: |
Dennis Katsonis. |
Description: |
Basically a large base type level. This level is HUGE (But not insanely hard) You find yourself in a secondary military base, some distance from the other, ill fated base.
It is located deep in the gray, foggy mountain range. You have to escape and ascend a nearby mountain. |
Credits: |
ID Software for the best game, DOOM . Zerius development for DCK2. Team-TNT for BOOM |
Base: |
New level from scratch. |
Build time: |
This level was something I was tinkering around with when I was Quake II editing. If I had been working solely on this, probably 1 to 2 weeks. |
Editor(s) used: |
DCK 2.2, WADCAT, NWT Zennode, RMB |
Bugs: |
None that I know of. DCK screwed the textures up but I painstakingly changed them back. I may have missed one or two, but I suspect that they would be very difficult to spot. |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| good stuff | x | |
Anonymous
| Very large, nonlinear E1-style map for Boom, showcasing many typical features for early Boom maps such as transparency. The start is difficult, with numerous possible routes, many of which are very dangerous, scarce ammo, and fire from multiple directions, but the map becomes much easier once you acquire more firepower and the difficulty stays down. Architecture and gameplay are good. 4/5 --Woolie | x | |
Anonymous
| Bad: Some texture errors; Loud "Godfather" MIDI wasn't appreciated. Good: Large level; Good, subtle use of Boom 3D effects. Overall: Could be a little harder, but a recommended play. 3/5 -VV | x | |
Anonymous
| Very good map. Music is superb. | x |
View borax4.txt
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