Title: Dead Base 2.0
Filename: levels/doom/Ports/d-f/deadbs20.zip
Size: 213.37 KB
Date: 12/11/03
Author: Owen "Sarge Baldy" Lloyd
E-mail: lloydo@onid.orst.edu
Description: A big trashed up complex. An updated version of the first map in the "Wasteland" series of maps by Alberto Barsella (circa May '94).
Credits: Alberto Barsella (for the original Dead Base, both the wad and story) Matt Tagliaferri (for DoomCAD [by tradition]) Gherkin (for Doom Builder) Espi (for suggesting using ZDoom in my update, and playtesting)
Base: Modified deadbase.wad (from deadbs10.zip)
Build time: One month off and on
Editor(s) used: DoomBuilder, XWE
Bugs: No, but there's probably a few unknown ones
Rating: (13 votes)
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This is dated December 2003. You fight 162 weak monsters in an update of id=12664 (which was in turn an update of id=7508). There are some spurious effects in the modern style - sloped floors, swish doors, a particle fountain, fake sector-on-sector etc - which do nothing to mask the fact that the layout is a bunch of empty, undetailed, mostly pointless rooms with a handful of baddies in each. Doesn't work as nostalgia and it's not much fun to play.x
I quit just the level started. Levels with lots of goodies in starting room = shit. 0/5x
I really liked that map, atmospheric 4/5 ~Xsnakex
welcome back in 94, the design is very simple and the gameplay fairly easy 3/5 - PerOxydx

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