Title: Doom-X
Filename: levels/doom/Ports/d-f/doomx1-3.zip
Size: 480.4 KB
Date: 12/29/03
Author: Jonathan Stewart
E-mail: ob3kenob@aol.com
Credits: The original crew at id Software, who gave us (well, OK, sold us) a wonderful new art form, and to Doomworld for being there. To my wife Virginia, who not only puts up with my efforts, but aids and abets them - and who lets me win at Deathmatch occasionally. ;-P And to Jason Hargreaves for creating "Nukemine" from which I drew inspiration and some actual sectors.
Base: Levels 1, 3 & 9: new from scratch; level 2: based on level 1 of Nukemine by Jason Hargreaves Blanket permission granted in his info file - by the time I sent him an email he'd left the University of Alberta and the email was returned undeliverable and unread, so if he's reading this, I hope he reviews my work and is happy with the outcome.
Build time: Years, off and on.
Editor(s) used: Wad Author; Doom Builder for aligning textures.
Bugs: None. If you find any, please tell me.
Rating: (4 votes)
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Commenting as: Anonymous
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No need for super detailed rooms, but these are simply flat. Plus the third level is too huge and confusing. 2/5x
Although there are quite a few errors in the levels themselves (inconsistancies, slime trails, places to get stuck), I would have to say the gameplay and level design earn a good 4 stars. It could be much better, but it was still fun to play.x

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