A speedmap set for Ultimate Doom episode 4.|
Layouts were speedmapped over a matter of hours on the night of June 30th 2018, spending 10-20mins on each, and then were fleshed out into maps the following day.
Fuzzball for all the new graphics, sprites and sky! All the bug finders and demo recorders!|
New from scratch|
<24 hours for the initial release candidate, 5 days of playtesting/bugfixing.|
GZDoom Builder, SLADE|