The Cursed Hangar|
This was the first level of the Freedoom project from around 2006 to 2017. It has recently been replaced and so I decided to make some edits and fixes, to create a "definitive cut" version and release it stand alone. I chose the name "The Cursed Hangar" for this final re-issue.|
The map is intended to be a play on Doom's E1M1 "The Hangar". It follows the rough layout of that classic map, but is slightly more complex and slightly more difficult.
The map is intended to use Boom features and so has moving floors, modified COLORMAPs, transparent textures, etc.
This PWAD is designed to work with Boom compatible source ports and Ultimate Doom v1.9. There's a DEHACKED lump that spices things up a little bit if your port supports MBF code pointers (most do).
I've also included two SFX that my brother and I contributed to Freedoom in the early days and which were subsequently replaced.
TheGreenHerring and NickZ who made minor fixes and changes to the map in Freedoom.|
Joseph Dowland (dsclaw).
RjY, Voros and Catoptromancy for play-testing and fix suggestions.
I've imported some textures from FreeDoom that I used for the map and aren't in base Doom (they're mostly recreations of Doom 2 patches). Thanks to the authors:
* RW22_1 - Nick Baker (NiGHTMARE) * RW28_4 - Colin Phipps (cph) * RW18_1 - Simon Howard (Fraggle) * SFALL/NUKAGE1 - Sodaholic * RW33_1 and SLIME14 - Fredrik Johansson
New from scratch (and variations)|
over 10 years (from first to last edit)|
WadAuthor; Slade; Eureka; a hex editor; no doubt others|