Title: Lost Refinery
Filename: levels/doom/Ports/j-l/lostrefinery.zip
Size: 107.88 KB
Date: 10/14/00
Author: Hellbent (Jason Root)
Description: This is a lost toxin refinery hidden in one of the many caverns on Phobos. It is an Episode 1 style level, but noticebly unique to the other episode 1 levels.
Credits: Kracov, Orion, Schmolze and others who tested the level and gave feedback. And, of course, the egos at id.
Base: New from scratch
Build time: 1 month - 20 hours maybe?
Editor(s) used: DeeP97
Bugs: None
Rating: (5 votes)
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Fun big level one thing though not sure if jumping was required but I couldn't get past one area without jumpingx
Impossible if you try UV -fast or Nightmare lolx
A huge sparsely detailed techbase with mostly good design ideas, but crap texture alignment. I hope you like firing the shotgun, you'll be doing it ALOT. 500 monsters with the chaingun in a secret you'd naturally bypass and the rocket launcher almost impossible to find. I couldn't get 2 of the 15 secrets even with automap. Making us re-cross the whole massive empty level just to get to the exit room was poor form. Still, I played it to the end, and did enjoy it, tho it was a bit repetitive. 3/5x
Never a dull moment in this one. I felt almost dissapointed when i got to the end! Good fun if you love single barrel "a shell, an imp" action. You can provoke infights easily too, though ammo is rarely in short supply. nashgore.wad recommended for extra splattering action!x
It's a compendium of E1-style architecture, although generally slightly less dense. Unlike the original levels there's 500+ monsters, and thus plenty of action. It gets a bit tedious at times - every room has a large crowd of imps, two shotgun blokes and some demons. Apart from the cacodemons there aren't any other monsters that I could see. It's a bit plain but there's lots of fighting.x

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