Title: Into The Abyss
Filename: levels/doom/a-c/abyss01.zip
Size: 34.39 KB
Date: 11/29/07
Author: Dan Ferro
Description: "Into the Abyss" is my first attempt with lighting and is also an intro for a new episode I will work on. I put far more detail and work into it than I did with "Dead Zone," and retained some simplicity. I tired to create the classic doom experience, once again. Have fun.

I will add multilayer start locations/guns, difficulty settings, and more secrets on a later date.
Base: New from scratch
Build time:
Editor(s) used: DoomCAD 6.1
Bugs: Not right now
Rating: (6 votes)
Download here

Download mirrors: /idgames protocol:

Really needs some ammo at the start, and better placement of the minigun. Also I suppose the secret is pretty unfair because I searched the entire map humpin' the walls and couldn't find it. It's okay.x
give me ammox
This doesn't work in doom/prboom. (latest red door) Serious lack of detail, as said in the textfile this will be added later on. Combat ammo/health, lighting is good. Didn't like the slow lifts. There is a route in the map, a good thing but the layout felt basic. 2/5 coldfusiox
not very detailed, but nice ambience and use of darkness. i noticed two HOMs: one in the outside area right past the little imp-tunnel on the cliffside, and another right around the baron hall/exit area.x
Really awesome, creepy and tactical. Keep up the good work.x

View abyss01.txt
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