Title: Project: Recovery
Filename: levels/doom/a-c/ae_projr.zip
Size: 34.8 KB
Date: 04/05/95
Author: Eric Sambach
Description: A base has been lost and now it's your job to recover it. One hint, every big weapon is protected by large monster(s).
Credits: Mr. Nobody
Base: New level from scratch
Build time:
Editor(s) used: Waded v1.37
Bugs: ???
Rating: (5 votes)
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2/3 rating? omg, guys above - go to review cjw maps! this is quite good map, with simplistic look and pretty well gameplay. 4+1.x
This is dated February 1995. The flat, outdoorsy bits reminded me oddly of Rise of the Triad; it's like that game but with the novelty power-ups taken away, i.e. tedious. There's a lot of action, but it's boring. The level is a rote switch-hunt, with texture errors that look like secrets but aren't, and well-aligned textures that are secrets. Gameplay involves navigating square corridors until you have flicked a dozen or so switches the end.x
The look is pretty dull but not real ugly. It has some playability, but there are 2 or 3 unmarked lifts and switches that you have to activate to complete the level, and as far as I can tell some of the secrets have no hint of where they are.x

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