Title: DOOMED to Run Amok v1.1
Filename: levels/doom/a-c/amok11t.zip
Size: 164.6 KB
Date: 10/30/04
Author: David L. Davis
Description: Waste the "BAD GUYS", what else?.
Credits: id Software Team (DOOM "The Game" / "The Graphic Engine") Brendon Wyber (DEU v5.21 / Map & Thing Editor) Raphael Quinet (DEU v5.21 / " " " " ) Colin Reed (BSP v1.2x / DOOM Node Builder) Bill Neisius (DMMUSIC v1.0a / Music Util) Bill Neisius (DMGRAPH v1.0 / Graph Util) Bill Neisius (DMAUD v1.1 / Audio Util) Matt Fell (The "OFFICIAL" DOOM FAQ v5.6 / Info) Matt Fell (The "UNOFFICIAL" DOOM SPEC v1.3 / Docs) MDC Development (TEXTREF v1.0 / Docs) Brain Marshall (DOOM 3D Engine Techniques / Info) Abert Warner (Beta Tester)
Build time:
Editor(s) used:
Rating: (9 votes)
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nice to have a plasma partyx
This is E2M1 (one of the reviewers above must have been unaware of this). It's great fun, with a lengthy, superfluous, but entertaining teleport battle against a mass of generally weak monsters, and the final cavern looks very impressive. One of the secret areas has some early Doom 2 screenshots, including one that shows the pain elemental spitting fireballs! This is very good for August 1994.x
This was a pleasant surprise! Decent looks, texture alignment, and coherence, plus plenty of ammo with which to waste plenty of monsters. The player can progress through the map as he/she sees fit, and a few teleporters are provided to speed up movement between areas. There's one massive fight (with teleporting monsters) and a somewhat tricky Cyber fight at the end. Recommended. --4/5x
haha this was one of my favorite wads from back thenx
does this change, anything? all I saw changed was the bottom with the face... x
Good map.x
Wow this is Horriblex

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