Chris Peters, without whom I would have no computer to waste my time building missions for DOOM!, and whose advice was of great help. Also, for helping find the bugs (see below).
id Software, of course, and the makers of DEU, BSP, DMGRAPH, and REJECT.
New level from scratch
DEU 5.21, DEU 5.21gcc, BSP 1.1x, REJECT, DMGRAPH
Centipedes, spiders, mosquitoes, chiggers, and ticks.
But seriously: One HOM in mission 1 Two HOM's in mission 2 It is possible to trap yourself in mission 3
Many, many bad wall textures in mission 4, due to oversized sectors. However, most of these are concealed by the fact that you can't reach the walls. They are surrounded by a river of lava, and to keep people from killing themselves in long, treacherous falls into the lava, I have inserted several impassable lines (conveniently, these lines also conceal 99% of the bad walls). There are still bad walls (I believe the effect has been dubbed the "veil" effect), and only one or two HOM's. Overall, I do not think it affects play much. But, if you are one of those types who can't stand HOM's or bad walls, then I advise not playing this wad.
One HOM in mission 5, plus a door that takes a few tries to open.