Filename: levels/doom/a-c/aquila.zip
Size: 37.68 KB
Date: 10/13/95
Author: Daniel Jenkins
Description: I got the idea for this wad while playing Ledges. It is built primarily for deathmatch, and has all the weapons. The rocket launcher is at the top of an "eagle's nest" type of tower. Hence the name, which is the genus of the Golden Eagle. To get the plasma gun or BFG you must trudge through a sewer of nukeage. Be careful, once you enter the sewer a bright firewall becomes visible to the other players, alerting them to where you are at. I've also got ammo for the weapons in rooms that are accessible via teleporters.
Credits: Mark K. Gresbach Jr. for Ledges.wad which is in part the inspiration for Aquila. And of course the guys at iD for the best game around.
Base: New level from scratch
Build time: A couple of weeks. 25+ hrs.
Editor(s) used: WINDEU 5.24, DEEPBSP
Bugs: a couple of minor texture alignment problems I couldn't fix them without either a major reworking of part of the level, or compromising the look of one section or the other. So I got lazy.
Rating: (1 vote)
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A DM level with some monsters thrown in for good measure. It is quite clever, with many gimmicks, sniper/camping points, and teleports. However, I doubt this would be liked by serious deathmatch players, as it has too many "tricks up its sleeve", thereby not allowing very fast paced, simple hunt'n'kill style play. The looks aren't exactly great, either. --2/5x

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