Title: Assault on the Demons
Filename: levels/doom/a-c/aslthq.zip
Size: 117.06 KB
Date: 03/03/97
Author: Anthony Uzilov
Description: The cargo compartment of your shuttle lands with a crack on the
Base: New level from scratch
Build time: Way too long. Most of it anxiously waiting for
Editor(s) used: WinDEU, DEU, DeeP, DeePBSP
Bugs: None known; No misaligned or missing textures.
Rating: (2 votes)
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The first review basically says it all. This is like a slick level from 1995, but two years late to the party. The level is easy because the monsters are spread out; there are two paths, and you can miss about a third of the monsters. The level has some of those invisible stairs marked with candles that first appeared in UAC_DEAD, and so it probably won't work well with modern GL ports, although it's playable (but deadly dull) in normal Zdoom.x
A strange map. Its progression has to be one of the wierdest I've ever seen! I was constantly disoriented and more or less relied on stumbling upon the right route. It feels nearly empty even though it's moderately sized and does have close to 100 monsters. It's also hard to avoid the feeling that you're on a tour of cool sector and lighting effects (e.g. deep-water and invisible stairs) that the author wants to show off. Still, I've seen much much worse. Plays on E1M5. --2/5x

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