Filename: levels/doom/a-c/assent.zip
Size: 26.01 KB
Date: 10/30/04
Author: Mike Albanese
Description: This is the first level in a new 7 level episode, assent to heaven straight oughta hell.
Credits: Pete Dziubla and CD Snead for playtesting and Joel Hatstat for letting us use his computer to test over the modem.
Base: New from scratch
Build time: A long time, mabey 40 -50 hours
Editor(s) used: Doom Map Editor for Windows (dl from biohazard)
Bugs: Some texture alighnment trouble on the doors, but it looks cool.
Rating: (8 votes)
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This deserves some kind of award for the penultimate room, which is broken in so many ways; at least in GZDoom I ran straight through one of the walls, outside the level entirely! I ran so far away. And I *could* get away. I've never done that before.x
A ridiculous jokewad, avoidx
One to remember the next time someone asks the "worst wad ever" question.x
This shit stinksx
Short, technically poor and dull level from 1994. To be fair, it's not quite as bad as the previous reviewer states; I think the "monsters stuck in barrels and each other" are intentional (so that you can gib them with the barrels and the rocket launcher). But otherwise there are missing textures, odd bits, poor texture choices, and only a tiny stab at non-linear gameplay.x
I had to remove a number of superfluous player 2 starts to even get this to work, but I shouldn't have bothered. This map has to be one of the worst ever made. It practically falls apart in front of your eyes, and features almost every conceivable editing mistake (yes, even monsters stuck in barrels and each other) for a map of this size and complexity. At least the glowing path was tolerable, and that final "door" made me smile. --0/5x

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