Filename: levels/doom/a-c/base2.zip
Size: 66.9 KB
Date: 09/20/95
Author: Brian Gemborys
Description: This level is the result of the many long hours I have spent trying to make a wad that I thought was unique and sophisticated.
Credits: Geoff Allen for creating DoomEd and id Software for making Doom
Base: .WAD
Build time: Countless (I have worked on this for over a year)
Editor(s) used: DoomEd 4.2
Bugs: None that I know of
Rating: (3 votes)
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This is dated September 1995. You fight 116 baddies in a techbase that's a compendium of E1 styles - crate storage areas, a captive laboratory, a helicopter pad, all good old-fashioned fun. It's non-linear, too. There's lots of health and far too much ammo, but I enjoyed it; it feels like a modern retro speedmap. There's one awkward bit with a slime bridge that you have to do in a certain way otherwise you get stuck. You are ordered to leave the Bronx.x
It was OK. Not great, but was an honest attempt. Had some glitches. Strangely, I chuckled when I was in the room with Cacodemon and the barrels, and they blew up, but the Cacodemon wasn't hurt.x
This level has a few errors, and generally isn't up to par with Id's maps, but it's not too bad.x

View base2.txt
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