Title: Bigtrap.wad
Filename: levels/doom/a-c/bigtrap.zip
Size: 65.41 KB
Date: 09/28/94
Author: Shof B
Description: We had information from a 'highly regarded' source deep inside enemy forces that their main system could finally be penetrated by using a secret maintenance password. You and Dora were selected for this mission. You were to penetrate the computer and transfer of all of their data into the Suckulator 2000 hybrid bio-silicon storage box. You made it deep into the city and found a personal study terminal. Dora hooked up the S2000 to her head and the dark one's personal PC and began transferring data. Almost instantaneously, she began to screaming, then dying in two minutes. Before her eyes blew out of her sockets, she screamed, "HELP ME!!! RUN!!! HENRY, THEY ARE EVERYWHERE!!"
"Run!!! Remember, the barrels and computers are your fiends........HELP ME!!"

Quick, back down the secret tunnel!............................

LOOK OUT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Base: New level from scratch
Build time: god only knows
Editor(s) used: DEU, BSP
Bugs: ???? Let me know if you find any.
Rating: (5 votes)
Download here

Download mirrors: /idgames protocol:

lazy, sloppy design and high degree of stupidx
Nice 1994 map. Large, lots of fights. Texture use is spare, and the layout as well as the traps have a high copy-and-paste factor, but that was common in those days. Gameplay has some interesting and for that time challenging moments. Therefore rated as 1994 map: small 4*.x
Not bad.x
This is E2M1. I enjoyed it - it's good fun for a 1994 level. The barrels lend themselves to chaingun sniping, a technique which wasn't generally used at the time. I counted 317 monsters, but a couple must have got stuck in a teleport somewhere. The design is generally clean and has an E2 feel. They're called breasts, and every woman has them. I'm not sure if the author meant to write that "the barrels and computers are your fiends"; perhaps he did.x
This one was fun to play. There are loads of barrels, crossfire situations, and walls opening up to reveal monsters, as well as groups of monsters teleporting in. You start out in a crate-/techlab, but towards the end the design varies. It never gets really hard (unless you're careless and stand too close to a barrel, hehe) but it's still nice to fight hoardes of monsters continuously for 15 minutes. Tip: push ALL silver/computer textures. 299/300 kills is maximum. --3/5x

View bigtrap.txt
This page was created in 0.00648 seconds