Filename: levels/doom/a-c/blastem.zip
Size: 73.07 KB
Date: 06/09/05
Author: Russell J. Lauzon
Description: Er, yeah, that's it. (This is a stupid entry. Play the damn thing and find out!)
Credits: Sandy Ng and David Kelk for beta testing.
Base: No base. Home base? What does this mean?
Build time: Week? Ah, I dunno.
Editor(s) used: DEU 5.21GCC; BSP11X; DMAUD 1.0; DMGRAPH 1.0
Bugs: NONE! (Damnit)
Rating: (5 votes)
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I made this wad 18 years ago. Gawd I'm old now. It was really just meant to be a good cyberdemon battle. I don't know what happened in the end.x
This is dated June 1994. The readme is surprisingly likeable (it mentions id=13247) and the level isn't bad either - it's a kind of "tech castle" map, with a large building in the middle of a lake. The design is crude in the 1994 style, but it's nicely non-linear. The main problem is that most of the baddies are clustered in one place, and you have loads of rockets, so it takes almost no time to depopulate the level, after which it feels wandery and pointless.x
A nice level for its time. Plain, simple and fun, but tame by todays standards.x
OK, but nothing too special.x

View blastem.txt
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