Title: BURLBASE.wad
Filename: levels/doom/a-c/burlbase.zip
Size: 228.42 KB
Date: 11/30/99
Author: Kit Gautier
Description: Enter a top-secret research and power installation, determine who attacked it, get the power back on-line, and track the attackers back to their source.

This is part 1 of a 9 level series. Read the 'background' section below for more information. Note: the other levels in this series are not as big as this one.
Base: New level from scratch
Build time: Let's see...I started on the original of this in late July 1994...ACK!!
Editor(s) used: DEU 5.21, 5.21GCC, BSP11x, BSP12x, Reject11
Bugs: /Notes Fortunately, there are not any HOM effects or any other bugs of that sort in this level. Unfortunately, due to the level's size and detail, it runs slowly in a few places. Also, to enable the player to be able to save his/her game, I had to drastically cut down on the number of monsters, health bonuses, etc. Also, if the switches in the power room are hit in a certain order, the effect doesn't look too good. Lastly, you must be stationary (not moving) to save the game.
Rating: (2 votes)
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This is dated January 1997. It's a large techbase that feels empty, with 119 mostly weak monsters spread out over a wide area. Gameplay consists of exploring lots of similar square rooms - with lots of chairs - and flicking dozens of switches which open doors to more rooms with switches etc. This reaches a peak of absurdity about half-way through the level; after that I got more and more bored until I eventually just couldn't be bothered to finish it.x
Good: Nicely detailed, for the most part; Many clever (though not always very rewarding) secrets. Few texture errors. Bad: Combat is easy and dull; Baffling "hit a switch, spend 20 minutes trying to figure out what it did" gameplay. Overall: Looks great, but the boring and incredibly confusing gameplay ruins it. Only the extremely patient may apply. 1/5 -VVx

View burlbase.txt
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