Title: CHASE.ZIP (chase.wad + chase.txt)
Filename: levels/doom/a-c/chase.zip
Size: 61.35 KB
Date: 06/08/94
Author: Eric C. Reuter
Description: Originally designed as a fairly simple WAD with deathmatch in mind, gradually grew to a fairly large level suitable for good one player action. Basically, prepare to chase and be chased in deathmatch mode, and run like hell in UV single player mode. Have included my favorite items from id's original levels, namely teleporters, certain textures and a few secrets with some attention to lights and lighting. Hope you find it enjoyable.
Credits: Geoff Allan for Doom Editor - The Real Thing (de_260b2 and b4) Walt Woerner - Concept for original layout (also my steady deathmatch opponent) id Software (of course) Playtesters - Jim Purdon, Jennie Reuter Billy Reuter, Walt Woerner (arrggghhh!) Theresa Reuter - for not filing the divorce papers.
Base: New level from scratch.
Build time: Approx 25 Hours over 3 weeks.
Editor(s) used: Doom Editor - The Real Thing (for windows) by Geoff Allan V 2.60b2 and 2.60b4. (Ease of use cant be beat)
Bugs: Some lower inside walls exhibit strange behavior: Weapons such as rocket launcher fire and appear to dissapear without a sound into the wall !. Other weapons show puffs of smoke (wall hits) on some walls but not on others, appears to be related to "sector within sector" creation. Have NOT encountered any HOM effects.
Rating: (2 votes)
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Not bad, although it's obviously a converted deathmatch level, what with the circular design and superabundance of weapons. Can I just say how much I love the word "superabundance"? It sounds official, like the kind of word that might appear in a government report. I love it. Anyway, the level is short and has plenty of shoot-fighting war action, and I like it. I also like cheese, but I would never shoot cheese.x

View chase.txt
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