Title: Chester.WAD (Version1.0)
Filename: levels/doom/a-c/chester.zip
Size: 54.78 KB
Date: 03/03/06
Author: Nic Bedford & Simon Davis
Description: The level is based around the streets of the City of Chester in North West England. Landmarks of note include the city walls, the Rows, the Grovesnor Precinct and the Canal Bank towards the Levels end.
Credits: Tilly the Mouse Catcher, Light entertainment whilst creating the level!
Base: New level from scratch
Build time: 25+ hours.
Editor(s) used: Deu V5.1
Bugs: NONE
Rating: (5 votes)
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now that I've played this I can truly say Ive been to the city of Chesterx
a horse a horse of course of course everybody loves a horse of course that is unless the horse of course is a talking mr. ed!!!x
And you, the anonymous big head, if you're not a horse, you're a fuchin idiot!!! You didn't make a review. Ok... Good gameplay, very simple but efficient architecture, 10 minutes of simple pleasure, with some funny battles coming from all the sides. Well done wad coming directly from the great and beloved past, when authors were not helped like today by an awesome map builder, like Doom Builder!!! 5/5 to balance, 3/5 really - Jivex
03/03/06 --> Timestamp of the zip on the ftp-server, that ist the date, when Grazza uploaded it. 16/05/94 --> Timestamp of the WAD, that is when it was created. ... It's nice stuff, by the way. :)x
One of a small number of levels to be based on the city of Chester. All together now - "Chester?", "No, LEEEEDS!". This was one was uploaded by Graham Burgess who is useless because he has made the date 03/03/06 whereas it should be 16/05/94 because that is when the level was finished. This is an indoors maze, i.e. it does not model houses, it is (as the readme states) just a street plan. A dull one. Chester was not designed for Doom. It was designed for horses, and I am not a horse.x

View chester.txt
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