Title: The Cistern
Filename: levels/doom/a-c/cistern.zip
Size: 39.73 KB
Date: 03/13/95
Author: Roger Musson
Description: A series of stone corridors arranged around a reservoir of blood somewhere in Hades. You can SEE the exit (it's right in the middle) but how do you GET there? Plenty of tactical choices as to when and where to fight.
Base: New level from scratch
Build time:
Editor(s) used: Started with DoomEd and Deu. Finished with DCK.
Bugs: One or two minor texture misalignments.
Rating: (4 votes)
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This is dated March 1995. Awful name, sort-of decent-ish level. It's very angular and simple, a kind of stone-walled blood sewer with an irritating back-and-forth progression. The action is plentiful but undemanding, and it feels as if it could have been pretty good if the designer had done it in the modern era, and worked on it. As the other reviewer points out, half the secrets are unguessable and will languish unfound forevermore.x
Small, easy, kind of fun. The strength here is the progression. You'll teleport to different ledges surrounding the exit, to finally raise a ledge stratching out to it. The texturing scheme is boring though, grey stone almost everywhere. Considering that the texture alignment is so-so, it's ironic that the secret doors are perfectly aligned, making them impossible to find outside of trial-and-error. Still, it plays well, and could have been very good if the author had more experience. --3/5x

View cistern.txt
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