Filename: levels/doom/a-c/compbase.zip
Size: 31.84 KB
Date: 12/30/04
Author: Ben Brooks
Description: You are sent to infiltrate a secret computer base in the depths of a gigantic forest. Your commander gave you instructions to wipe out the new breed of mutant that is being bred there. Spectres! But, it seems that when you arrive, you realize that the enemy has let the Spectres get out of hand... They are rampaging everywhere along with their cousins, the Demons! So many, in fact, that all of the enemy soldiers have evacuated and are waiting out landing area for assistance... hundreds of enemy soldiers, Spectres, and Demons, but that is not all! To top it all off, there is a hellish maze of wiring that powers the base... and the mutants have invaded that also. Good luck!
Credits: Id and the makers of DEU
Base: New from scratch
Build time: around 30 hrs.
Editor(s) used: Deu 5.21 bsp 1.0
Bugs: Well, none, but if you see one, write me!
Rating: (2 votes)
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This is dated June 1996. It's just on the verge of being average, but needed a lot more polish; the design starts off with an irritating switchhunt, and never really recovers. You have to escape from a courtyard early on by pressing a random bit of wall - some barrels form an arrow, but you've probably blown them up already. Then there's a maze, which is easy once you get the berzerk, because you just hold down the fire button. Very disjointed ending.x
Ugly techbase with some other themes thrown in. There's a good opening fight in a sort of courtyard, but then it consists mostly of a maze with long winding blue corridors. The challenge is high, but in a bad way. Let's just say that if conserving health so you can survive a retarded barrel trap, or punching spectre after spectre in a maze with blinking, seizure-inducing light (such that you can't make out anything) isn't your cup of tea, just stop reading now... Hey, wait, where did everyone go? --1/5x

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