Title: Enigmatic Complex Computer Lab version 2.0
Filename: levels/doom/a-c/complex.zip
Size: 194.66 KB
Date: 04/15/03
Author: Grimm
Description: (For story see comp-ful.txt)

Type complex to begin. The DeHackEd patch changes the level names under the map.

Enigmatic Complex is a large wad (it jams up DEU 5.21 and BSP 1.2) that largely takes place inside a, suprise, large complex. It is the first level of a new Doom. It takes me around twenty minutes to complete with 100% on everything, so it will probably take you a little longer. The dificulty goes from easy to hard. In UV you should be able to make it through the fighting without too much trouble, but there are some hairy moments that will probably kill you when you first run across them. The "marble" area has 155 monsters. There was originally going to be a lot more to this level (like bathrooms, a mess hall, and secruity cameras), but I ran out of memory. I tried to make this as bug-free as possible without sacrificing parts of the level. I also tried to align every texture (manually). I didn't do one area with pentagon wall textures, 'cause those damn things are too hard to align. Anyway, if you find any bugs, e-mail me. Also, feedback! Please give plenty of feedback! I'd enjoy seeing some demos of this level, too.
Credits: id software for this great game
DEU 5.21 for getting me into this
Wintex for teaching me how to make the cool wrap-around sky texture
Alberto Barsella (MNTFIRE.WAD) for the lighting and door ideas
Tom Neff (MAVERICK.WAD) for the "wall-sky" idea (I realize id used it too, but that wad introduced it to me)
Daniel Griffiths (XENO11.WAD) for the sky texture
Green Goblin (GGDEATH!.wad) for the intermission screen level name idea
EP4B.WAD for the music
Robert Fenske, Jr. (SPCHAUNT.WAD) for the glass texture and the SOLARSYS texture, and for bringing to my attention the Doom 2 linedef types
The good folks at Doomworld (specificcaly, boris and Ultimate DooMer) for inadvertanely teaching me how to add new switch textures
Base: Barely based on COMP_LAB.WAD (my first working wad; avilible upon request)
Build time: Late 2001-early 2003 62.5 hours to build; 5 hours to align textures and check over; 10+ hours for the sky and other graphics textures 77.5 hours total
Editor(s) used: DEU 5.21, BSP 1.1x, Wintex 3.41-4.7, DCK 2.2, RMB 2.2, PaintBrush
Bugs: There's a slight HOM near the control room grates and the hangar, and there could be one in the "marble" area; in the "marble" area one of the creatures doesn't show until you get close, due to the amount of things onscreen
Rating: (2 votes)
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Not very well made. There's the environment suit and the goodies down there in the lava, but once you're down there there's no way to get back out. Bleah.x

View complex.txt
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