Title: Cooper's Creosote
Filename: levels/doom/a-c/coopers.zip
Size: 81.4 KB
Date: 08/09/94
Author: Stephen Wassell
Description: This is a very large wad (about 230k), mainly because of all the detail I put in. I would have released it a lot earlier, but I had to wait for the GCC version of DEU when it got too big. Then, I had to wait for Doom 1.4 when it got too complex. But now I have got everthing finished, and if you run it as described should be no HOMs, etc., unlike some... It will probably run slow in places on less than a DX2, but I had to comprimise for quality. I hope that I have made this level fun to play as well as good to look at, but only you can decide that.
Credits: The writers of DEU, BSP, IDBSP, Doom, and anything else I used.
Base: New level from scratch
Build time:
Editor(s) used: DEU 5.21 GCC
Bugs: It only works properly on 1.4 or over. The lift up from the nukeage bit with lost souls you teleport to (you'll see it) goes green when it is activated. Also, it very occasionally goes down, not up. I tried all the linedef types, but no luck.
Rating: (3 votes)
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A competent but very generic early level, with a nice arena at the end. Very short on ammo unless you flick an early pair of secret switches in the right order. An extra star for the reference to HIGNFY.x
Very good.x

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