Not For Cowards|
You have been abandoned at the entrance of what seems to be a quiet deserted base. Quickly, you discover an odd-shaped, four cornered room with four separate teleporters. You must now decide which one to take, and only ONE way leads out!|
id for the greatest game this past year, and the greatest this year, Doom II! |
Also Geoff Allan, author of DoomEd, The 'Real Thing'
Colin Reed for the BSP
Mike Odom for the 'Concept'
New from scratch|
DoomEd -The Real Thing-, DCK and DEU for error checking. Reject Map Builder ( It Works! )|
None this time, I hope!|
|Anonymous||What he said. This wad sucks.||x|
|Anonymous||A good general idea (multiple route choices, only one way leads to the exit) wasted completely. Dozens of small, ugly rooms with one entering teleport and one exit teleport, with a couple of big rooms too. It's never any fun, and when you find the right way through, you can just run through in under a minute. Also, you can get stuck with nowhere to go in the three "dead-ends" (two of them are supposed to kill you, but if you're a good enough player you can survive them). Avoid at all costs. --0/5||x|