Title: Crazy.wad
Filename: levels/doom/a-c/crazy.zip
Size: 23.66 KB
Date: 01/10/05
Author: Fred Lanier
E-mail: funduke@hotmail.com
Description: Crazy.wad is the second wad I've created,the first being Freddoom.wad. It's not that big it's difficult and fun. I'm getting better at it. I think you'll see an improvement over the last one, however, It's not as good as some on the market. Please send me some E-mail and let me know what you think.
Credits: Ben Lanier my son and glich tester. He says the wad is "weak" even though it took him 50 tries to complete it.
Base: New from scratch
Build time: 24 hrs
Editor(s) used: DEU5.1
Rating: (3 votes)
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Commenting as: Anonymous
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Crazy indeed. It is very disorienting and a bit challenging even today. Lots of interesting trigger usage and a certain amount of insane feel. I like it.x
This is dated 26 March 1995. The design is intricate, cramped, and horrible in an old-fashioned way; the textures have been chosen to clash as much as possible, and the map is angular and jagged and hurts my soul. You can skip past about a third of the level - a large area with a bunch of hell barons, and a courtyard with a cyberdemon are completely superfluous, and you don't the means to kill the cyber anyway, short of punching her. I agree with the author's son.x
A pretty bad map, but I've seen worse. Some ideas are cool (the big staircase section, and the starting areas), but most of them fall flat. Also, the architecture feels completely randomly thrown together, and there are outright bugs. Getting 100% kills isn't trivial (there are some strong monsters in tight quarters), so you have to apply some thought into your playing. --1/5x

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