Filename: levels/doom/a-c/crusher.zip
Size: 81.12 KB
Date: 03/12/95
Author: Ethan Brodsky
Description: This is my first level. It is a combination of all my great ideas I wanted to put into a level. Since this is my first level, it has the mandatory room with lots o' enemies. There is a large maze which can be solved using the "stay to the left" method. All secrets are hinted at so you won't have to push every bit of wall to get 100% secrets. Difficulty levels are implemented but it is easy on skills 1-2 and I wouldn't recommend playing it. Skill 4 is tough even for me, but it is the most fun to play. Also, take a look at the overpass.
Credits: Id Software Raphael Quinet (The author of DEU5, 5.1, 5.2) Colin Reed (The author of BSP11x) Matt Fell (The author of the Doom Specs) Hank Leukart (The author of the Doom FAQ)
Base: New level from scratch
Build time: Too long!
Editor(s) used: DEU 5.0, DEU 5.1, DEU 5.2, and BSP11x
Bugs: None
Rating: (9 votes)
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scarcity of Ammo and health makes it surprisingly hard....layout and visuals are decent for its era...but that huge and tedious maze drain my brain,soul and eyes for today...makes it easily forgettable...nice apart thatx
^ and so you zero-voted twice. boy, get a life... I have seen dozens of much worse mazes, in absolute darkness and with disabled automap. this one is quite easy even with -fast inhabitants, though red texture realy not very pleasant for player's eye. x
The boring/uninspired maze ruins this otherwise fine map. He should have taken notes while playing the IWAD's E1M2...x
very good early levelx
This is dated May 1994, which means that it predates Doom II's "Crusher" by a few months. The author mentions it on his website, which is one of the few 1995-era sites that's still online. For the period it's excellent - you fight 310 monsters in a varied techbase. The action is non-stop apart from a tedious maze which you absolute have to explore, and the design is well up to scratch for the period. The crusher itself is fun although hidden away.x
A nice level, would be 5/5 if not for the maze.x
Named after (surprise!) a crusher, located in an open area you're unlikely to visit unless you're out hunting for secrets. The author set up a clever device for crushing a Cyberdemon. The rest of the map is nothing special: a mixed set of rooms and hallways, mostly in the tech style, and a boring maze. Some very violent fights, so be sure to find the powerups (or play carefully). Progression is unintuitive and wierd, and will probably have you visiting several sections many times over. Skip it. --2/5x

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