Title: DEAD
Filename: levels/doom/d-f/dead.zip
Size: 20.54 KB
Date: 09/10/94
Author: Your name here
Description: True killing level for you to enjoy. This wad took about 100 man hours as five engineering students worked fast paced to modify things. If you have yet to find the right wad then this is for you. Doom Magazine rates this level as the hottest release since garden.wad so try it. Oh if you can't take a challenge than this wad is not for you although it is designed for deathmatch.
Credits: Thanks go to Juan, Julio, and Garcia
Base: New level from Garden.wad (needed help)
Build time:
Editor(s) used: DEU 5.21
Bugs: would I put it out if it had bugs?
Rating: (2 votes)
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You can tell the quality of a WAD by the first line of its .txt: WAD Authoring Template V1.4 (Clip this line). 'Nuff said.x
A decent-looking deathmatch map, set in a castle courtyard with overlooking passages. The problem is the gameplay: it's obviously untested in single play. Firstly, it's impossible to exit due to an error in the map's design. Secondly, getting 100% kills is impossible due to a faulty teleporter. Thirdly, there's so little ammo you're forced to non-berserk punch your way through almost all of the reachable monsters. Fourthly, there's not a single health pack or potion to be found. Oh, joy. --0/5x

View dead.txt
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