Filename: levels/doom/d-f/deadzone.zip
Size: 44.74 KB
Date: 05/31/94
Author: Colin Dickens
Description: This level was designed primarily as a three to four player deathmatch, but it can also be played through as a single player game. The level is based round a large central cavernous room containing four gun turrets. As a deathmatch level, the best places to be (in terms of where to find weapons and good ambush/sniper points) are also the most dangerous. These are the deadzones.
Base: New level from scratch
Build time: ~ 40hrs
Editor(s) used: DEU 5.1 and BSP1.1
Bugs: There is one linedef that when you cross, you get a flash of sky.
Rating: (1 vote)
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A central stone area surrounded by various small, haphazardly textured sections. Lots of mistakes and annoyances (walls hiding monsters, misaligned textures, stuck monsters, etc.). However, some sections are good, there's a very clever secret, and I found the challenge level to be slightly higher than your average '94 WAD, which is always nice. I could swear I've seen parts of this map elsewhere. --2/5x

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