Nick Townsend, David Singer|
As the name suggests, this level was the authors first serious attempt at creating a DOOM level from scratch. This level took a *long* time to make - not because of any great complexity, but because of the limited amount of time the authors could find together to work on it! (In fact a number of other WADS have been created during the design of this one!) Most of the usual stuff is included, tricks and traps and the like... and even a bit of texture and sound redefinition... Enjoy :-)|
Mike Weaver, for beta testing |
Jeff Rabenhorst, for Edmap!
and Richard Crompton, for belching "bollocks"
New level from scratch|
Edmap V1.12 and Edmap V1.4|
Probably a few minor texture bugs - think we got rid of most of them... Let us know if you find any...!|
|kuchitsu||Incredibly fun midi helps you get through these plain rooms with obscure progression. But it's short and so the constant looping gets old after a while. At least there is enough action to not completely fall asleep.||x|
|Anonymous||This is a slightly better than bog-standard level from 1995, with a maddening emphasis on unmarked secrets. It has a goodly amount of baddies and action. The layout is complicated but boring, with simple details. You get the plasma gun early on, and loads of ammmo, so it's a piece of cake to finish. On the other hand, there is at least a progression, traps, a boss etc, and also some mild, well-hidden PVC lingerie fetish porn(!).||x|
|Anonymous||This certainly looks like a debut map. Lots of large rooms, mainly marble and E4 styled, some traps, some progression puzzles (nothing tough to figure out), lots of unmarked doors, heaves of ammo and powerups. Progression is very wierd, but the structure of the map is simple enough not to leave you lost. There's a wierd secret room with some pictures of semi-nude women. --2/5||x|