Title: Despair
Filename: levels/doom/d-f/despar12.zip
Size: 92.1 KB
Date: 02/01/05
Author: David L. Farrington
Description: After a weekend of R&R, you return to your base to find your unit has not returned from routine maneuvers on Mars. Upon checking in with your CO, you find him a changed person. He only mumbles, "Despair, Despair, Why did it have to be Despair." Your comrades had been sent to pay a routine visit to OCP's genetics and physics lab knicknamed "Despair" because of its remote location Grabbing your sidearm, you head for the hanger to begin your search for the fate of your comrades.

This is my first complete level, so please bear this in mind. Please E-Mail me with your comments on Compuserve.
Credits: Raphael Quinet and Brendon J Wyber for the DEU editor Colin Reed for the BSP utility Phil TH [Filthy} for the Doomman front end Blackfist for WADRUN Renegade Graphics for DOOMED Windows editor and of course, those great people at id, without which we would not have the pleasure to play DOOM. I would like to thank those great people on CIS for their help and inspirations.
Base: New from scratch
Build time: Seems like forever - I didn't know when to stop
Editor(s) used: DEU 5.1, DEU 5.21, DEU52GCCport, BSP1.1x, DOOMED, BSP1.2x, Reject10
Bugs: Hall of Mirrors effect in main room caused by limitations in the Doom engine. Too many two sided LineDef's are visible. Should not effect the play of the game. Not realy a bug, listed here to alert you. In this version, this has been reduced but not eliminated.
Rating: (3 votes)
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Marble/tech crossover, there are a few interesting large areas but for the most part it's just a bunch of mazes and very simple rooms connected by doors. It's quite large too (over 300 monsters on UV: unusual for the age) and a bit bugged (some monsters can't see you in places where they should). I wouldn't recommend it, you'll probably get bored.x

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