Filename: levels/doom/d-f/dethtrap.zip
Size: 83.38 KB
Date: 06/13/94
Author: Tony Donno
Description: TRAPPED!! - how? where? It doesn't look so bad! Nice clean room. Oh look somebody left me 2 boxes of ammo. Well better take it, you never know when some ammo might come in handy. : Look a door! What's behind it? Oh, a bridge leading to another door. Lets go!! ..... Aargh, a trap, lots of IMPS!!!! : Well that describes about 1% of this level. It's big, it's mean. There are many traps, puzzles and effects. : Anybody who finishes this level on NIGHTMARE is definitely a DOOM GOD and should mail me immediately. : My best time for Ultra Violence is 31:36, 100/100/100 no saving. Let me know how you do.
Credits: Who else but the makers of DEU. The authors of BSP. ID, for a truely awesome game.
Base: New level from scratch
Build time: A long, long time
Editor(s) used: DEU 5.1, DEU 5.2, DEUGCC 5.2, BSP11X, IDBSP (modified to allow things on a 8 grid, mail me if you need this)
Bugs: A strange "No more visplanes" error from DOOM in the Green Hex room. I don't know what it is, and nobody I have spoken to knows either. Half fixed by forcing a few doors to close.
Rating: (3 votes)
Download here

Download mirrors: /idgames protocol:

This one is filled to the brim with traps. Most of them are good, some of them are not so good. The texturing is all over the place, but a lot of areas look nice. It's somewhat challenging, unless you find ways to lessen the severity of the traps -- there are many such possibilities, intended as well as unintended. Unfortunately, you can get stuck in several places, and on the whole this really feels like a one-shot map. Oh, and Tony, my UV max time was 13:19. --3/5 x

View dethtrap.txt
This page was created in 0.00209 seconds