Title: The DILLY wad
Filename: levels/doom/d-f/dillwad.zip
Size: 81.25 KB
Date: 08/16/94
Author: Dan Dorn
Description: Fire... death... lots of Sergeants and Imps. You may need to use IDKFA the first time through
Credits: Piet Barber for accepting any Email for me. My wife for putting up with me and my doom level making schemes, especially when I ignored the in-laws on the 4th of July to go play DOOM (I'm sure you can understand what I mean).
Base: New level from scratch
Build time:
Editor(s) used: WADED versions 117 and 123 <- excellent DEU to meld the two levels into one WADFILE.
Bugs: I think we fixed it, but there used to be a bug, where you would fall in this hole that wasn't there. It was really wierd. Report it to Piet if you see it again, maybe we'll figure out what it was caused by.
Rating: (3 votes)
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Even for a '94 map-set this is poor. Within seconds, I was hurling with flashing lights and HOM's. The author said, "You may need to use IDKFA the first time through" firstly, I used idQUIT, and secondly, there will never be a second time through... Only because it's a 1994 map it gets 1 point. 1/5 -jbx
E1M1 is typical amateur-hour stuff, with angular walls, flickering lights, odd textures, and a layout that almost forces you to exit the level with a third of the map still unexplored. E1M2 is large and bland and anonymous, with a big "dungeon" area that has lots of bare square rooms, and yet more flickering lights. It's as if the author had just discovered how to make the lights go on and off. Well over 300 mostly weak monsters, scattered almost at random.x
A pretty weak set. The first map is very amateurish, but the second one is slightly better (it's also enormous, almost of "Eternal" size). Expect to find the usual beginner errors: poor texturing and texture alignment, unfindable doors, some weaker monsters thrown in randomly and helplessly, HOMs, tutti-frutti effects, etc. The grade is perhaps a little harsh, as at least the second map has something going for it. --1/5x

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