Title: dirtytrk
Filename: levels/doom/d-f/dirtytrk.zip
Size: 38.48 KB
Date: 05/06/05
Author: Bob Caryl
Description: Replaces E2M1. Emphasis is on exploration and dirty tricks. My first attempt at building a level. Hope it isn't too boring.
Credits: My sons, who play tested it and kept me from getting too crazy with the monsters: "NOBODY could get through here, Dad!".
Base: New from scratch
Build time:
Editor(s) used: DEU 5.2, DCK 1.0
Bugs: None I haven't eradicated so far.
Rating: (5 votes)
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Getsu Fune
okay, design sucks, gameplay is servicable. not too trappy. the blue key isn't present on ITYTD by the way.x
Typical 1994 map: chaotic layout, and horrible use of mostly unaligned textures. But it does have some gameplay @ UV. 3* because there were a zillion of much worse maps in that era.x
Cute old level, the monster density is high and there are some traps that can actually be quite dangerous. The progression is very random though: stuff seems to open for no particular reason.x
Made me think back to the good ol' days. Texture alignment was pathetic, though. Gameplay was the best thing in this.x
This map's theme changes with every room, but the gameplay is genuinely enjoyable, with many surprises, traps, and varied fights in different environments. A lot of monsters for such a small map means it'll be a violent trip. Very fun. Also, I appreciated that the "dirty tricks" mentioned in the text file didn't involve any retarded crusher traps, inescapable death pits, etc. Although very ugly, this has a certain charm. --2/5x

View dirtytrk.txt
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