Replaces E2M1. Emphasis is on exploration and dirty tricks. My first attempt at building a level. Hope it isn't too boring.|
My sons, who play tested it and kept me from getting too crazy with the monsters: "NOBODY could get through here, Dad!".|
New from scratch|
DEU 5.2, DCK 1.0|
None I haven't eradicated so far.|
|Getsu Fune||okay, design sucks, gameplay is servicable. not too trappy. the blue key isn't present on ITYTD by the way.||x|
|Anonymous||Typical 1994 map: chaotic layout, and horrible use of mostly unaligned textures. But it does have some gameplay @ UV. 3* because there were a zillion of much worse maps in that era.||x|
|Memfis||Cute old level, the monster density is high and there are some traps that can actually be quite dangerous. The progression is very random though: stuff seems to open for no particular reason.||x|
|Anonymous||Made me think back to the good ol' days.
Texture alignment was pathetic, though.
Gameplay was the best thing in this.||x|
|Anonymous||This map's theme changes with every room, but the gameplay is genuinely enjoyable, with many surprises, traps, and varied fights in different environments. A lot of monsters for such a small map means it'll be a violent trip. Very fun. Also, I appreciated that the "dirty tricks" mentioned in the text file didn't involve any retarded crusher traps, inescapable death pits, etc. Although very ugly, this has a certain charm. --2/5||x|