Filename: levels/doom/d-f/dl_drill.zip
Size: 41.76 KB
Date: 07/11/03
Author: Simo Malinen
Description: You'll start in front of the exit doors, but to open them is needed all three key cards placed around the nightly oil drilling station in a middle of the dark sea.
Credits: id software for creating DOOM.
Base: New level from scratch.
Build time:
Editor(s) used: DEU 5.1/DETH 5.24, BSP, WinTex 3.41
Bugs: None
Rating: (7 votes)
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I like this short and rather cramped (which is good here) map. It could need more technical equipment for the eye candy and doom2 monsters would have been suitable. 3.5*x
Enjoyable wad, not too tough, plenty of battling and a few nasty surprises. (played on UV -fast) 3/5 -jbx
short and sweet with a good atmosphere, the textures aren't that bad 3.5/5x
This first reviewer nails this on the head. The level has an attractive design - it's an oil refinery at night - but it looks horrible, like something from 1994, with misaligned grey textures aplenty. It's fun to play, though, with lots of carnage. The level is short but the action is non-stop, rivers of blood etc. If only the author had polished it up a bit, made it a bit bigger, made the stairwells less cramped, it might have been a stone-cold classic.x
Play is alright, if tough, but man oh man where does Simo get the idea that flat3 is good for a floor texture? Also Doortrak as a lower texture is a baaaaad idea. All said, this map is ugly, but the play is there so for that I give it 3 stars.x

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