Title: UFO
Filename: levels/doom/d-f/dl_ufo.zip
Size: 48.45 KB
Date: 07/11/03
Author: Simo Malinen
Description: This is a tiny level with huge amount of details, designed to look like an interior of alien spacecraft.
Credits: id software for creating DOOM.
Base: New level from scratch.
Build time:
Editor(s) used: DEU 5.1/DETH 5.24, BSP
Bugs: None
Rating: (12 votes)
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Tons and tons of detail! It's like I dunno, needs to be more developed, like needs a TC @ least?. If it can beat rtc-3075, then maybe it would be good. Anyways, I see that the author likes to keep theme-based maps, which is fine by me. ~2/5x
Very small and highly conceptual. My first game took about 5 minutes; the second, less than 2. It's a nice idea but execution leaves much to be desired. The geometry is actually pretty good but it's burdened with randomly flashing light levels and texturing of inconsistent quality. 3 stars.x
A beautiful and unusual map by a skillful mapper (check out his other wads - don't be put off if this one isn't to your taste). Gameplay isn't too bad, but don't expect anything very free-flowing. I'd much rather mappers experiment with concept maps than just make standard maps all the time.x
Yes, it's cramped and bumping all way long - but, for the atmosphere, it fits quite good here. Downside: this map is by far too small. 3*x
Ewww this is horrible, and the "huge amounts of details" means "splitting each linedef in 10 parts and randomly texturing it". 1/5x
a great claustrophobia feeling with an unreal but very good lighting, not highly polished 4/5x
Oh my word. I'm surprised this hasn't won an award for infamousness. It's a Congestion:1024 level from before Congestion:1024 existed (November 2001), and it's awful, in a relentless and perverse way. It reminds me of the first few Gothic_99 levels, in that it is an assault on the eyes. There are 21 weak monsters arranged basically in a long winding corridor, but the layout is so fiddly and detailed that it's hard to walk a few steps without bumping into the scenery.x

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