Title: FURY
Filename: levels/doom/d-f/dmfury.zip
Size: 54.93 KB
Date: 05/06/05
Author: Jason Ingram (aka Widowmaker)
Description: "We're on an express elevator to hell, goin' down!" You have lost contact with the mining colony codenamed FURY. It is your job to find out what has happened to the colonists. Sound familiar? probably. This WAD is still fun to play though.
Credits: Id Software (of course), Raphael Quinet, Brendon J. Wyber (DEU), and Colin Reed (BSP)
Base: New from scratch
Build time: This took me about 12 hours to construct and about 4 to test.
Editor(s) used: DEU 5.21 & BSP 1.1
Bugs: NONE Thank God!(or whatever entity was involved)
Rating: (3 votes)
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Mostly a drawn-out, boring level. Very bland and occasionally bad-looking, and with the exception of the last room, there's very little gameplay to speak of.x
Simple but effective design has you exploring an infested mining facility. The architecture is very functional, nothing ever feels out of place and there's a real sense of location. The progression is nice, taking you through the entire facility, including computer labs, a reactor (wear a radiation suit!), the sewers and some sort of living quarters. Gameplay is a bit on the dull side, but one or two fun traps and a violent finale helps. A good old-school map. --3/5x

View dmfury.txt
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