Title: Investigation
Filename: levels/doom/d-f/dminve.zip
Size: 29.98 KB
Date: 05/30/05
Author: Paul Pina
Description: Plenty of hidden passages and lots of room to run hide and explore. Good for a Death match. I built this level to confuse you. Enjoy any bugs sorry, drop me a line at the above address.
Base: New from scratch
Build time:
Editor(s) used: DEU 5.1
Bugs: None
Rating: (2 votes)
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Ditto, although I give it zero stars because it's possible to get trapped in one of the areas. Would be awful for deathmatch today and must have been even worse in 1994, as you would only have bumped into your opponents once in a blue moon.x
An oversized an monotonously textured map, mainly designed for DM by the looks of it. Given the scale of the map (as well as the ridiculous amounts of ammo, health and powerups) I was expecting to battle hoardes of powerful monsters... instead you get to measure up against some haphazardly placed imps, demons and shotgunners, spread very thinly over the enormous playing field. Throw in a confusing progression, requiring the use of the automap many times, and some awful-looking parts... --1/5x

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