Title: IMPS.WAD ver 1.0
Filename: levels/doom/d-f/dmkimp.zip
Size: 23.43 KB
Date: 08/01/05
Author: Kevin D. Morgan
Description: This is my second shot at a doom level. I used Doom Editor (the real thing) v2.60b4. My first was not worth showing, but I like the area "outside" in this one. Very hard to finish on level 4, but it can be done.
Base: New from scratch
Build time:
Editor(s) used: Doom Editor (the real thing) v2.60b4
Rating: (4 votes)
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Not a BAD map for 1994 vintage since a dos based editor like the original DoomEd must've been difficult to work with, with no or little graphical representation of the level aligning textures must've been time consuming, However I could be wrong. All in all an average 1994 level.x
Heads up: this one crashed Chocolate Doom: it segfault'd on the winding staircase, while in R_DrawMaskedColumn() . Plays fine in PrBoom.x
As the man says, although I give it two stars because it didn't anger me. Perhaps I am in a pleasant mood. I have just had tea. It's a typical mid-1994 wad, shambolic and odd and not very well made. There's an invulnerability sphere right near the exit, for example, but the "final battle" involves half a dozen imps and sergeants. Robert Plant's solo career, eh? Hasn't really taken off.x
Most of this one falls pretty firmly within the "awful" category. There is one section I did like, the outdoor catwalk with monsters on pillars. The start is made a little tougher by forcing you to go through some harmful ooze if you want to get 100% kills (or if you don't know the right way to go), the rest of the map is easy and straight-forward. Health and ammo was nicely balanced. The overall impression is still not good enough to warrant a higher grade than... --1/5x

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