Title: Nirvana
Filename: levels/doom/d-f/dmnirv.zip
Size: 44.17 KB
Date: 05/24/05
Author: Ian C Hay
Description: Emphasis on secrets, traps and size ;-) It helps to play E1M1 but it's not absolutely necessary :-) If you get 100% first time you used the cheat codes (or you're a DAMN fime DOOMER!!!) p.s. if you do it all 1st time/no cheats mail me and i'll make a harder one p.s. This level takes loger to build with BSP than it does for me to go to the bank (200 yards), get money, on to Vicky wine (another 200 say) to get some tabs and beer. And thats on a 486sx33 8Mb.
Credits: Rapheal and Brendan, the DEU crew Per Allanson & Per Kofod for making BIG levels possible with the ported version. Colin Read , without BSP physchadelic things happen THE BETA TESTERS Dean Rocks (sysop Happy Hippy BBS) Lee Botterill Nigel Hay
Base: New from scratch
Build time: lost count!! on and off for three weeks
Editor(s) used: DJGPP521 / BSP11X
Bugs: none
Rating: (3 votes)
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There's already a map called Nirvana. Try again.x
The design isn't bad at all, but this is very complex and has tons of hidden doors and secret areas, making the gameplay a pain (I had to examine this thoroughly in an editor to figure out how to get 100% kills and secrets). Even if you know what to do -- and in what order, which is important, as you can easily run out of ammo otherwise -- it's still possible to get trapped in several places. All in all, a fair challenge but I don't care for it much. --2/5x

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