Title: Voidship
Filename: levels/doom/d-f/dmvoid.zip
Size: 139.06 KB
Date: 12/08/94
Author: Kevin McGrail (HevKev)
Description: In the ruins of Deimos base, the mop-up crew found plans for a ship that will cross the void between the galaxies. This ship will enable the Hell-Spawn to spread their evil across the entire universe! The engineers at UAC have been able to beef up a teleporter enough to send ONE marine into the ship, which is currently cruising the local galactic cluster. They can't bring him back, but it is believed there is an exit teleporter on the ship. Your mission is to neutralize (with extreme prejudice) the crew and get out alive!
Credits: ID, of course, keep it up guys Raphael Quintet and Brendon Wyber for DEU Colin Reed for BSP Jens Hykkelbjerg for RMB Olivier Montanuy for DeuTex Matt Fell for the "unofficial" DOOM specs Tom Neff for DESIGN11.FAQ Jim Flynn for his LNDFS.txt Hank Leukart and his "Official" DOOM faq Dr. Sleep, David and Kathy Bruni, Graymatter, Patrix, Stormin Normin, Paracelsus and the rest of the bunch at the Compuserve Gamer's FORUM (you too, Morgana!) Without their help, I'd NEVER have finished the #$@%! thing ! Last, but not least Leo Martin Lim, the creator of UAC_DEAD.WAD. His starry sky inspired me to start voidship.wad
Base: New level from scratch
Build time: Don't Ask, It's embarassing! >;-{]>
Editor(s) used:
Bugs: Well, I'm pretty familiar with Mr. Bunny, but I can't really say I know him.
Rating: (2 votes)
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Great map with a nice atmosphere. One of the best 1994 wads. --- 5/5x
A large, somewhat challenging, good-looking map, set in a spaceship somewhere in space. Lots of cool sequences and clever secrets (one or two may be *very* tough to find). There's an unnecessary Cyber fight just past the bridge of the ship, but you're given an invuln and can just skip it if you want. Some quirks in progression may prove confusing the first time you play it. A solid old-school experience. Recommended. --4/5x

View dmvoid.txt
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